Difference between revisions of "FAQs - Frequently Asked Questions"

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'''STILL UNDER CONSTRUCTION!'''
 
'''STILL UNDER CONSTRUCTION!'''
  
 +
=== Objects and parked cars sink through the ground after collisions. ===
  
===Karambolagen schaukeln sich bei schlechter Framerate auf, bis alle Fahrzeuge umherspringen.===
+
To avoid this, activate the option "Terrain Collisions".
  
Deaktivieren Sie in den Optionen den Eintrag "KI-Fzg-KI-Fzg-Kollisionen". In diesem Fall treten keine Kollisionen zwischen KI-Fahrzeugen mehr auf.
+
=== The outlines are pixeled and the textures unsharp. ===
  
 +
Activate "anti Aliasing" and "anisotropic filtering" in your graphics card driver options (rightclick on desktop).
  
===Objekte wie geparkte Autos versinken nach einer Kollision im Boden.===
+
=== While driving, the screen will become black suddenly. ===
  
Aktivieren Sie in den Optionen den Eintrag "Terrain-Kollisionen".
+
Sometimes (especially with NVIDIA cards) it may happen that the driver crashs. Since OMSI version 1.01, the driver will restore automatically after a short moment.
  
 +
=== While loading a large map, OMSI do not react anymore and seems to be crashed. ===
  
===Die Konturen sind verpixelt und die Texturen verschwommen.===
+
Please expect that the loading process of a map like Spandau can take some minutes.
  
Hierfür müssen "Anti-Aliasing" und "Anisotropische Filterung" direkt im Grafikkartentreiber eingestellt werden (Rechtsklick auf Desktop).
+
=== While loading a self created map I will get an access error ("Zugriffsverletzung"). ===
  
 +
Often this happens if the schedules are erroneous. In this case you should create new schedules. Before doing this, you should delete all schedules by deleting the content of the "TTData" directory of your map (make a backup before!).
  
===Während der Fahrt wird plötzlich der Bildschirm schwarz.===
+
=== The IBIS unit shows the message "Falsche Route" (wrong route) ===
  
Vereinzelt kann es insbesondere bei NVIDIA-Grafikkarten zu Abstürzen des Grafiktreibers kommen. Ab OMSI-Version 1.01 baut sich das Bild nach einem kurzen Moment automatisch wieder auf.
+
If line and route number are entered correctly, an incorrect chosen depot (while adding the bus) could be the reason. Please varify choosing the correct depot fitting to the map.
  
 +
=== Where are the bus stop announcements? ====
  
===Beim Laden der Karte reagiert OMSI nicht mehr.===
+
Only the D92 is fitted with an audio bus stop announcement system. You have to program the IBIS (choose line/course and route). The Grundorf map has no announcements.
  
Das Laden der Spandau-Karte kann mehrere Minuten dauern.
+
=== The indicator lights on the dash board on newer buses and/or the matrix illumination are not working. ===
  
 +
Please verify that you have activate the options "Night Map" and "Light Map" on the enhanced graphics options.
  
===Beim Laden einer selbst erstellten Karte kommt es zu einer Zugriffsverletzung.===
+
=== I cannot install my hardware steering wheel in OMSI. ===
  
In den meisten Fällen liegt dies an fehlerhaften Fahrplänen. Zur Behebung muss der Inhalt des Ordners "TTData" der entsprechenden Karte gelöscht werden (vorher Sicherungskopie anlegen!).
+
Since version 1.01 you get a small wizard (AutoConfig) which will help you setting up your steering wheel automatically. Attention: Please follow the instructions exactly!
  
 +
=== While using my PC steering wheel, the brake and the steering are highly sensitive. ===
  
===Im IBIS-Gerät wird nach Eingabe der Route "Falsche Route" angezeigt.===
+
Use the characteristics "bi-progressive" for the steering and "progressive" for the brake. If you use a combined throttle/brake axis, use also "bi-progressive" here.
  
Es wurde vermutlich der falsche Betriebshof ausgewählt. Stellen Sie beim Hinzufügen eines Busses sicher, dass der zur Karte passende Betriebshof ausgewählt wurde.
+
=== How can I play OMSI in fullscreen mode / how can I find the Map Editor? ===
  
 +
You will find both icons in the Windows start menue.
  
===Wo sind die Haltestellenansagen?===
+
=== Which function have *.ams files? ===
  
Von den OMSI-Standardbussen ist nur der D92 mit Haltestellenansagen ausgerüstet. Hierzu muss das IBIS entsprechend programmiert werden (Auswahl von Linie/Kurs und Route). Die Grundorfer Strecke besitzt keine Ansagen.
+
These files are installation files of the [[OMSI Addon Manager]].
  
  
===Bei den neueren Bussen funktionieren die Leuchtmelder nicht / Die Matrixbeleuchtung funktioniert nicht.===
+
== Possibilities for creating Addons ==
  
Stellen Sie sicher, dass in den erweiterten Grafikeinstellungen die Materialkanäle "Night Map" sowie "Light Map" aktiviert sind.
+
=== Can you create your own sceneries and vehicles? ===
  
===Ich bekomme mein Lenkrad nicht korrekt konfiguriert.===
+
Basically, OMSI is designed as an open system and a platform for any kind of add-ons. There will be a graphic track editor, so everyone can build their own landscapes, streets and bus lines. Of course you can create your own vehicles, too. We recommend Blender as a construction tool. The driving characteristics can be manipulated using the included scripting language.  
  
Ab Version 1.01 steht Ihnen in den Steuerungsoptionen ein Assistent (AutoConfig) zur Verfügung, der alle Steuerungsachsen entsprechend Ihrer Hardware automatisch konfiguriert. Achtung: Bitte Anweisung genau beachten!
+
=== Does OMSI support articulated buses? ===
  
===Bei Verwendung eines PC-Lenkrades reagieren Bremse und Lenkung übersensibel.===
+
This feature will become available once we have published our first articulated bus.  
  
Wählen Sie als Abhilfe für die Lenkachse die "bi-progressive" und für die Bremsachse die "progressive" Kennlinie. Bei einer kombinierten Gas-/Bremse-Achse ist ebenfalls die "bi-progressive" Kennlinie zu wählen.
+
=== Can you import existing models? ===
  
 +
If the models use the x-format, that shouldn’t be a problem.
  
===Wie gelange ich in den Fullscreen-Modus bzw. den Editor?===
+
=== Can you edit the existing textures? ===
  
Für diese Zwecke gibt es im Windows-Startmenü entsprechende Verknüpfungen.
+
Yes. OMSI textures are stored as bmp, tga or dds files.  
  
 +
=== Are the model files in OMSI readable or encrypted? ===
  
===Was sind *.ams-Dateien?===
+
Both is possible. OMSI can process normal x-files and secured binary files in the “o3d”-format that can’t be read externally. There will be a converter so you can change x-files to o3d-files.
  
Hierbei handelt es sich um Installationsdateien des [[OMSI Addon Manager|OMSI Addon Managers]].
+
=== Which vehicle functions are possible in OMSI? ===
  
 +
Generally spoken, there is no limit. Nearly any function a real omnibus provides can be simulated in OMSI.
  
 +
=== What does the script engine offer? ===
  
== Möglichkeiten zum Erstellen von Addons ==
+
The script engine enables the user in a simple way to alter the driving characteristics and functions of a vehicle. Every vehicle in OMSI is originally just a wagon with a certain number of axes that can be influenced by traction or braking forces. The scripts then tell OMSI how this should be done. That means you can create every kind of gearboxes (gear change, torque converter, retarder, kickdown, etc.), air brakes (spring-loaded brakes, parking brake, compressor, protection valve, etc.) or any other functions like door operation, wipers, heating, lighting and so on in a realistic way. There are no internal limits, thus even nonstandard things like a hybrid drive can be simulated.
  
=== Kann man eigene Landschaften und Fahrzeuge erstellen? ===
+
=== Do I need programming skills for scripting? ===
  
OMSI ist grundsätzlich als offenes System und als Plattform für beliebige Addons konzipiert. Es wird ein grafischer Streckeneditor mitgeliefert, mit dem jeder Anwender eigene Landschaften, Straßen und Linien erstellen kann. Eigene Fahrzeuge sind selbstverständlich auch möglich. Für den Bau von Fahrzeugen empfehlen wir das Programm Blender. Die Fahrzeugeigenschaften lassen sich mit der OMSI-eigenen Scriptsprache nach Belieben anpassen. Hier sind der Kreativität nahezu keine Grenzen gesetzt.
+
Programming skills are a great advantage even though the scripting language differs from the programming syntax you might be used to. Anyway, due to its logical design, it is very easy to learn. Of course there will be a comprehensive documentation.  
  
=== Unterstützt OMSI auch Gelenkbusse? ===
+
=== What does the graphics engine offer? ===
  
Momentan nicht. Wir wollen aber ein Gelenkbusupdate erstellen, Zeitplanungen hierzu gibt es aber keine.
+
* realistic day / night effects
 +
* realistic weather conditions
 +
* extensive lighting functions with overlapping effects
 +
* mirror and reflection textures as well as bumpmapping
 +
* different types of transparency
 +
* freely editable spline-roads with slopes and banks
 +
* any number of terrain tiles of 300m*300m each
 +
* meshterrain with many modelling possibilities for creating hills, etc.  
  
=== Lassen sich vorhandene Busmodelle importieren? ===
+
=== What does the sound engine offer? ===
  
Wenn sie im x-Format vorliegen, sollte das kein Problem darstellen.
+
* authentic simulation of the original vehicle sound, controlled via script
 +
* freely definable values and curves for pitch, volume and playing conditions
 +
* ambient sounds like rain or church bells
 +
* different sounds for inside and outside
 +
* stereo and doppler effect
  
=== Kann man die vorhandenen Texturen bearbeiten? ===
+
=== What kind of model animation will be possible? ===
  
Ja. Die Texturen für OMSI liegen im bmp-, tga- oder dds-Format vor.  
+
Basically, any animation can be controlled via script. Wheels, doors and any operation handles or buttons are animated of course and can be controlled by the user’s input.  
  
=== Sind die Modelldateien in OMSI frei lesbar oder verschlüsselt? ===
 
  
Hier ist zweierlei möglich. Zum einen kann OMSI normale x-Dateien verarbeiten, zum anderen ist ein Konverter enthalten, mit dem x-Dateien in das OMSI-eigene Binärformat „o3d“ umgewandelt werden können. Diese sind dann extern nicht mehr lesbar.
 
  
=== Welche Fahrzeugfunktionen sind in OMSI möglich? ===
 
  
Grundsätzlich gibt es da keine Beschränkungen. Allgemein lässt sich sagen, dass nahezu alle Funktionen, die ein echter Bus bietet, auch in OMSI umsetzbar sein werden.
+
== Questions about the developers and the future ==
  
=== Welche Möglichkeiten bietet die Scriptengine? ===
+
=== Will you create articulated buses, single deck buses and/or modern buses or buses from other countries?
  
Die Scriptengine erlaubt es dem Benutzer auf einfachem Weg, die Fahreigenschaften und Funktionen des Busses zu beeinflussen. Jedes Fahrzeug in OMSI ist im Rohzustand lediglich ein Wagen mit einer bestimmten Zahl von Achsen, auf den bestimmte Antriebs- und Bremskräfte einwirken können. Wie dies geschieht, kann bis ins kleinste Detail durch entsprechende Scripts geregelt werden. So lassen sich beispielsweise Automatikgetriebe aller bekannten Hersteller exakt simulieren (Gangwechsel, Wandler, Retarder, Kickdown, etc.), Druckluftbremsen mit den typischen Komponenten (Federspeicher- und Haltestellenbremse, Kompressor, Mehrkreisschutzventil, etc.) nachbilden und auch ansonsten alle weiteren Funktionen wie Türsteuerung, Scheibenwischer, Heizung, Beleuchtung etc. realistisch umsetzen. Programmintern gibt es hierfür keine Beschränkungen, so sind also auch ausgefallenere Funktionen wie z.B. Hybridantriebe problemlos umsetzbar.  
+
We are still planning making OMSI ready for articulated buses. In case of creating an articulated bus, we will surely also create the appropriate single bus. But there is no mandatory time planing. Modern buses or buses from other countries are not planned.
  
=== Benötige ich Programmierkenntnisse zum Scripten? ===
+
=== Will there be a demo version later? ===
  
Programmierkenntnisse sind in jedem Fall von Vorteil, auch wenn die Scriptsprache von der gängigen Programmiersyntax etwas abweicht. Durch den logischen Aufbau ist sie jedoch leicht zu erlernen. Selbstverständlich wird es eine umfassende Dokumentation geben.
+
No, there is no planning for that.
 
 
=== Welche Möglichkeiten bietet die Grafikengine? ===
 
 
 
Die Grafikengine bietet
 
* realistische Tag-/Nachteffekte
 
* realistisches Wetter
 
* umfassende Beleuchtungsfunktionen mit Überlagerung verschiedener Effekte
 
* Spiegel- und Reflexionstexturen sowie Bumpmapping
 
* Unterschiedliche Formen von Transparenz
 
* frei editierbare Spline-Straßen mit Neigung und Überhöhung
 
* beliebig viele Geländekacheln von 300*300m Größe
 
* Meshterrain mit umfassenden Modellierungsmöglichkeiten für Berge, etc.
 
 
 
=== Welche Möglichkeiten bietet die Soundengine? ===
 
 
 
* authentische Nachbildung der originalen Geräuschkulisse, angesteuert über Scripts
 
* frei definierbare Werte und Kurven für Pitch, Lautstärke und Abspielbedingungen der einzelnen Sounds
 
* Umgebungseffekte, z.B. Regen, Kirchturmuhren, etc.
 
* Unterschiedliche Sounds für innen und außen
 
* Stereo- und Doppler-Effekt
 
 
 
=== Welche Modellanimationen sind möglich? ===
 
 
 
Auch hier lassen sich grundsätzlich beliebige Animationen durch Scripts ansteuern. Räder, Türen und alle Bedienelemente auf dem Armaturenbrett sind selbstverständlich animiert und können durch den Benutzer beeinflusst werden.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== Busfahren in OMSI ==
 
 
 
 
 
 
 
== Fragen über die Entwickler und die Zukunft ==
 
 
 
=== Wird es Gelenkbusse, Eindecker und/oder moderne Busse geben? ===
 
 
 
Es ist weiterhin geplant, OMSI für Gelenkbusse fit zu machen. Eine verbindliche Zeitplanung zu diesen Fragen gibt es jedoch nicht.
 
 
 
=== Wird es eine Demo-Version geben? ===
 
 
 
Nein, das ist nicht in Planung.
 
 
 
=== Euch kennt man ja schon seit langer Zeit aus der Flusi-, BVE- und TRS-Szene. Wie seid ihr auf den Gedanken gekommen, einen Omnibussimulator zu entwickeln? ===
 
 
 
Tja, mit OMSI erfüllen wir uns beide nach der U-Bahn einen weiteren Kindheitstraum. Der Wunsch nach einer anständigen Omnibussimulation kam bei uns beiden schon vor langer Zeit auf, und nach unseren jeweiligen Programmiererfahrungen mit der U-Bahn haben wir den Entschluss gefasst, das Projekt nun endlich anzupacken. Das war übrigens schon im Frühjahr 2007, nur damit klar wird, welcher Aufwand hinter einem solchen Simulator steckt.
 
  
 +
=== You have been well-known for years in the Flight Simulator, BVE and TRS scene. How did you get the idea of developing an omnibus simulator? ===
  
 +
Well, after our subway projects, OMSI fulfils another of our childhood dreams. Both of us had always longed for a decent omnibus simulator, so with our subway programming experience, we finally started to put the idea into practice. That was in February 2007 by the way, just to let you know how much effort has to be put in such a simulator.
  
 
[[de:FAQs - Häufig gestellte Fragen]]
 
[[de:FAQs - Häufig gestellte Fragen]]

Latest revision as of 12:38, 17 July 2012

Contents

Buying OMSI and Functional Range

Where can I buy OMSI?

You can buy OMSI e.g. via Aerosoft as boxed or download version.

How expensive is OMSI?

In recommended retail price is 29,99 EUR.

Which vehicles are included in OMSI?

OMSI includes the famous Berlin doubledeckers SD200 and SD202, each in serveral series with their prototypical differences. The buses can be fitted with about 20 authentic advertising liveries of the 80s. Additionally, OMSI is an open platform for addons, so it is possible to add further buses or liveries made by third party developers.

Which Routes are included in OMSI?

OMSI contains the old BVG omnibus line 92 which runs from Spandau, Freudstraße to Heerstraße Stadtgrenze (today's name: Hahneberg) in the very west of Berlin. Today this line is called M37/137, but our simulation puts the route back in the 80s, shortly before German reunification.

Will there be ticket sale in OMSI?

Yes.

Will there be blinkers and animated rear-view mirrors?

Both are possilbe. And both will be used just like in real life, so you will find the rear-view mirrors just where you would expect them to be, not in an additional window.

Can you drive with joystick or steering wheel in OMSI?

Yes. There are three ways to drive a bus in OMSI:

  • using the keyboard
  • using the mouse
  • using joystick or wheel. OMSI supports force-feedback effects so you can feel the engine vibrating and you need to put different effort in steering, depending on the current speed. Of course OMSI fully supports wheels with 900° steering angle.

Do you operate the handles and buttons by keyboard or mouse?

Both is possible. You can freely define key combinations for any function and of course use the mouse to push buttons or move handles.

Which views can be selected?

You can choose between four different views:

  • Driver view: you can select a view from the driver’s seat, e.g. to the front, to the door or looking in the mirror.
  • Passenger view: You can take a seat at various positions in the passenger compartment.
  • External view: You can watch the bus from outside. The view moves with the bus while driving.
  • Free view: You can move freely on the map.

Furthermore there will be view-hotkeys e. g. for a quick glimpse on the timetable. In all views you can pan or zoom as you like.

Does OMSI support TrackIR?

Yes, TrackIR 5 will be supported.

Will there be working matrix displays, passenger information systems and announcements?

Matrix displays will be possible, grid matrices as well as full matrices. They can be operated using the keyboard or using the simulated information-device just like the real thing. Manual or automatic announcements will be possible.

Will there be a multiplayer mode?

No, but we keep that in mind for future releases.

Will there be road traffic, pedestrians, passengers and other buses?

Yes, there will be road traffic and pedestrians. Passengers get on and off and take their seat in the bus. There will be other AI-buses, too.

Will there be lines and timetables?

Yes. Lines and routes can be defined in the track editor and can be imposed on the corresponding buses. So the AI buses use the same timetable as you do, making you feel part of the whole thing.

What happens at the terminus?

The same things that happen in reality. Have a break, look at the beautiful omnibus, walk around, explore the scenery (thermos bottle and cigarette won’t be simulated ;-)) and don’t forget to begin your return journey on time.

Is it possible to walk around?

No, this is not possible in the current version. Perhaps we will include this later.

Will there be an evaluation of your driving at the end?

Yes. Several factors like punctuality will be considered.

Do you need any additional windows while driving?

No, all the information you need can be found where you would find it in reality. Furthermore, some values like speed, odometer, time and script variables can be displayed. But this is intended only for testing purposes.

Does OMSI provide any driving aids?

In general, you will have to find your way and the correct stops on your own, just like a real bus driver. Of course, this knowledge will be provided previously. For this, OMSI will include a general map. Furthermore, additional direction signs can be activated while driving.

Will there be traffic lights in OMSI?

Yes. The traffic lights can be controlled via script as well, so you can define phases, time of circulation and more for every intersection. Whether there will be a traffic-dependent control mechanism is still to be discussed.

Will there be only a windows version of OMSI?

Yes. OMSI is based on DirectX, so we can’t easily adapt it to another OS.

Setup and Problems

Who will do the support for all problems depending download, registration, activation or Aerosoft Launcher?

If you have problems with these things, please contact the Aerosoft Support!


I have the boxed version and I cannot install the Patch 1.01!

The boxed version does already contain the patched version 1.01, therefore the installation of this patch is not possible.


The file "d3dq28.dll" cannot be found!

To solve this problem, please reinstall DirectX 9.

Why does OMSI crash while launching/closing or why do I get the error message "File access denied" ("Dateizugriff verweigert") ?

If you have Windows Vista or 7, it could be necessary to run OMSI as Administrator. Please click with the right mouse button on the OMSI icon and choose "Run as Administrator".

I cannot choose the lines 92E or 13N!

You have to check the correct day and time. The 13N can only be selected at night, the 92E can only be selected on weekdays, not on school holidays and only in the late morning or the early evening.

The rear-view mirrors are black and show nothing.

The "realtime reflections texture size" in the OMSI "Graphics (Advanced)" properties may not be larger then the vertical screen resolution. The value 512 should work in each case.

The bus jumps uncontrollable.

This happens only if the frame rate is extremely low. You have to reduce the graphics and/or AI settings. Please try "Minimum" or "PC of 2006".

Collisions with a larger number of vehicles involved build up while having a bad frame rate until all vehicles are jumping!

Please deactivate the option "AI-car-AI-car-Collisions". Switching this option off will deactivate all collisions between AI vehicles which reduces the needed performance power and will make the simulation more stable.


STILL UNDER CONSTRUCTION!

Objects and parked cars sink through the ground after collisions.

To avoid this, activate the option "Terrain Collisions".

The outlines are pixeled and the textures unsharp.

Activate "anti Aliasing" and "anisotropic filtering" in your graphics card driver options (rightclick on desktop).

While driving, the screen will become black suddenly.

Sometimes (especially with NVIDIA cards) it may happen that the driver crashs. Since OMSI version 1.01, the driver will restore automatically after a short moment.

While loading a large map, OMSI do not react anymore and seems to be crashed.

Please expect that the loading process of a map like Spandau can take some minutes.

While loading a self created map I will get an access error ("Zugriffsverletzung").

Often this happens if the schedules are erroneous. In this case you should create new schedules. Before doing this, you should delete all schedules by deleting the content of the "TTData" directory of your map (make a backup before!).

The IBIS unit shows the message "Falsche Route" (wrong route)

If line and route number are entered correctly, an incorrect chosen depot (while adding the bus) could be the reason. Please varify choosing the correct depot fitting to the map.

Where are the bus stop announcements? =

Only the D92 is fitted with an audio bus stop announcement system. You have to program the IBIS (choose line/course and route). The Grundorf map has no announcements.

The indicator lights on the dash board on newer buses and/or the matrix illumination are not working.

Please verify that you have activate the options "Night Map" and "Light Map" on the enhanced graphics options.

I cannot install my hardware steering wheel in OMSI.

Since version 1.01 you get a small wizard (AutoConfig) which will help you setting up your steering wheel automatically. Attention: Please follow the instructions exactly!

While using my PC steering wheel, the brake and the steering are highly sensitive.

Use the characteristics "bi-progressive" for the steering and "progressive" for the brake. If you use a combined throttle/brake axis, use also "bi-progressive" here.

How can I play OMSI in fullscreen mode / how can I find the Map Editor?

You will find both icons in the Windows start menue.

Which function have *.ams files?

These files are installation files of the OMSI Addon Manager.


Possibilities for creating Addons

Can you create your own sceneries and vehicles?

Basically, OMSI is designed as an open system and a platform for any kind of add-ons. There will be a graphic track editor, so everyone can build their own landscapes, streets and bus lines. Of course you can create your own vehicles, too. We recommend Blender as a construction tool. The driving characteristics can be manipulated using the included scripting language.

Does OMSI support articulated buses?

This feature will become available once we have published our first articulated bus.

Can you import existing models?

If the models use the x-format, that shouldn’t be a problem.

Can you edit the existing textures?

Yes. OMSI textures are stored as bmp, tga or dds files.

Are the model files in OMSI readable or encrypted?

Both is possible. OMSI can process normal x-files and secured binary files in the “o3d”-format that can’t be read externally. There will be a converter so you can change x-files to o3d-files.

Which vehicle functions are possible in OMSI?

Generally spoken, there is no limit. Nearly any function a real omnibus provides can be simulated in OMSI.

What does the script engine offer?

The script engine enables the user in a simple way to alter the driving characteristics and functions of a vehicle. Every vehicle in OMSI is originally just a wagon with a certain number of axes that can be influenced by traction or braking forces. The scripts then tell OMSI how this should be done. That means you can create every kind of gearboxes (gear change, torque converter, retarder, kickdown, etc.), air brakes (spring-loaded brakes, parking brake, compressor, protection valve, etc.) or any other functions like door operation, wipers, heating, lighting and so on in a realistic way. There are no internal limits, thus even nonstandard things like a hybrid drive can be simulated.

Do I need programming skills for scripting?

Programming skills are a great advantage even though the scripting language differs from the programming syntax you might be used to. Anyway, due to its logical design, it is very easy to learn. Of course there will be a comprehensive documentation.

What does the graphics engine offer?

  • realistic day / night effects
  • realistic weather conditions
  • extensive lighting functions with overlapping effects
  • mirror and reflection textures as well as bumpmapping
  • different types of transparency
  • freely editable spline-roads with slopes and banks
  • any number of terrain tiles of 300m*300m each
  • meshterrain with many modelling possibilities for creating hills, etc.

What does the sound engine offer?

  • authentic simulation of the original vehicle sound, controlled via script
  • freely definable values and curves for pitch, volume and playing conditions
  • ambient sounds like rain or church bells
  • different sounds for inside and outside
  • stereo and doppler effect

What kind of model animation will be possible?

Basically, any animation can be controlled via script. Wheels, doors and any operation handles or buttons are animated of course and can be controlled by the user’s input.



Questions about the developers and the future

=== Will you create articulated buses, single deck buses and/or modern buses or buses from other countries?

We are still planning making OMSI ready for articulated buses. In case of creating an articulated bus, we will surely also create the appropriate single bus. But there is no mandatory time planing. Modern buses or buses from other countries are not planned.

Will there be a demo version later?

No, there is no planning for that.

You have been well-known for years in the Flight Simulator, BVE and TRS scene. How did you get the idea of developing an omnibus simulator?

Well, after our subway projects, OMSI fulfils another of our childhood dreams. Both of us had always longed for a decent omnibus simulator, so with our subway programming experience, we finally started to put the idea into practice. That was in February 2007 by the way, just to let you know how much effort has to be put in such a simulator.